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Lead UI Engineer

at 2k

San Mateo, California, United States, onsite, lead, full time, USD 1,33,900–1,98,160 / year, 7+ years

posted 24 Mar 2026

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  • C++
  • Unreal Engine
  • Blueprints
  • MVVM
  • Enhanced Input
  • CommonUI
  • Unreal material pipeline
  • Slate
  • Shaders
  • UMG

About the role

Posted: 2026-03-24

WE ARE GAME MAKERS

What you would do

- Engage creatively with Design and Production on new features to identify opportunities, challenges and cost.

- Direct the technical design and implementation of the game’s UI using highly supported / best-in-class patterns and UE frameworks.

- Maintain robust solutions for asynchronous asset management and integration with latent backend services (e.g. inventory, matchmaking, live telemetry) while maintaining a responsive user experience.

- Manage UI performance and memory budgets. Leverage GPU where needed to support competitive, high framerate play.

- Ensure UI implementations meet first party certification requirements.

- Build UI systems designed for global deployment – supporting dynamic text scaling, diverse font sets, complex string tables, and right-to-left languages.

- Implement comprehensive accessibility features to support inclusive UX design.

- Architect data-driven UI systems that support server-side configuration. This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time promotions without requiring client patches.

- Mentor a team of UI engineers, conduct code reviews, and develop workflows to improve the efficiency of the UI/UX design team.

What Will Make You A Great Fit:

- 7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role.

- Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns.

- Expert C++ programming skills, specifically regarding asynchronous data handling, memory management, and C++/Blueprint interoperability.

- Direct experience resolving UI-related console certification issues (TRC/TCR) for PlayStation and/or Xbox platforms.

- Practical understanding of the Unreal material pipeline as applied to building performant UI materials and shaders.

Beneficial Qualifications

- Live Ops / F2P Experience: Proven experience working on a live-service or Free-to-Play game, with a strong understanding of commerce UI, dynamic content delivery, and player conversion funnels.

Read from job-boards.greenhouse.io, last seen 5d ago.

- Action Game Background: Previous experience working on multiplayer shooters, action RPGs, or competitive games.

The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefi ts at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefi ts; and reimbursements for fi tness-related expenses. Ontario only: The use of Artifi cial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

#LI-Onsite #LI-Hybrid #LI-Remote