Lead UI Engineer
at 2k
San Mateo, California, United States, onsite, lead, full time, USD 1,33,900–1,98,160 / year, 7+ years
posted 24 Mar 2026
- C++
- Unreal Engine
- Blueprints
- MVVM
- Enhanced Input
- CommonUI
- Unreal material pipeline
- Slate
- Shaders
- UMG
About the role
Posted: 2026-03-24
WE ARE GAME MAKERS
What you would do
- Engage creatively with Design and Production on new features to identify opportunities, challenges and cost.
- Direct the technical design and implementation of the game’s UI using highly supported / best-in-class patterns and UE frameworks.
- Maintain robust solutions for asynchronous asset management and integration with latent backend services (e.g. inventory, matchmaking, live telemetry) while maintaining a responsive user experience.
- Manage UI performance and memory budgets. Leverage GPU where needed to support competitive, high framerate play.
- Ensure UI implementations meet first party certification requirements.
- Build UI systems designed for global deployment – supporting dynamic text scaling, diverse font sets, complex string tables, and right-to-left languages.
- Implement comprehensive accessibility features to support inclusive UX design.
- Architect data-driven UI systems that support server-side configuration. This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time promotions without requiring client patches.
- Mentor a team of UI engineers, conduct code reviews, and develop workflows to improve the efficiency of the UI/UX design team.
What Will Make You A Great Fit:
- 7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role.
- Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns.
- Expert C++ programming skills, specifically regarding asynchronous data handling, memory management, and C++/Blueprint interoperability.
- Direct experience resolving UI-related console certification issues (TRC/TCR) for PlayStation and/or Xbox platforms.
- Practical understanding of the Unreal material pipeline as applied to building performant UI materials and shaders.
Beneficial Qualifications
- Live Ops / F2P Experience: Proven experience working on a live-service or Free-to-Play game, with a strong understanding of commerce UI, dynamic content delivery, and player conversion funnels.
Read from job-boards.greenhouse.io, last seen 5d ago.